July 27

Find Out How Esports Became a Global Phenomenon of Success

You may not be much into video gaming, but you have probably heard about competitive gaming. It’s a thing and it’s actually a global phenomenon! Just like the Best USA betting sites reunite some of the most worthwhile websites you want to place a wager on, so do global esports reunite some of the most talented players there are.

Esports has become a success not through some orchestration but out of its own will land the will of the community. As Tony Sloterman, Product Owner at Betting Offers Finder, says, the only way to know your product is good is if its users are willing to fight for it.

This is precisely what happened in the esports revolution which has taken unprecedented proportions and is now simply storming the entire world. If you are looking to understand this phenomenon, we are very happy to provide you with some of the WHYs and HOWs of what made esports so successful today.

True Boom of Computing in the 1990s

Perhaps one of the biggest arguments in favor of esports was the arrival of esports-ready games that could be played competitively. Even back then people knew that you could play some games and deepen your understanding. To some, it seemed like a bad way to spend one’s time, but to others – they knew instinctively that just as people would enjoy watching soccer, they would love watching video games played at a near superhuman ability.

The mass computing revolution that began in the 1900s was definitely not alone. Soon after great games began to appear. Not only good games but competitive games. The first genres were the FPS and real-time strategy that would set the scene for the rest of the games to arrive in the two decades after the turn of the century.

StarCraft, Warcraft, Command & Conquer and so many others just trickled in through and they made many people happy, but they particularly resonated with people who were competitive by nature and needed to prove that. Back then, though, the internet was a pretty sad affair with limited speeds, so there was no way to showcase the ability of people to play video games. Then the new century came and with it – a new hope for esports.

The 2000s First Forays into Esports

The 2000s really set the scene for esports as a structured phenomenon. If in the previous decade people were hosting events, some awards surfaced and a few other details were there to at least feel like you are competing, there was no clear purpose to what you were competing for.

The 2000s really changed that when StarCraft: Brood War and Warcraft III: Reign of Chaos arrived. The World Cyber Games were hosted and the investors started piling in the money. Soon after, though, the WCG just died. That is not to say that the organization disappeared, but it had a significant dip in viewership.

Nevertheless, it continued to carry on but not until 2019 – it was discontinued in 2013 and returned six years later. But by that time, WCG was no longer a torch-bearer and there were other games that were determined to take the stage and make it possible for the world to see what esports were possible.

The 2000s though saw a lot of competition – Warcraft, Counter-Strike, and StarCraft are ALL played until the present day and they are played competitively with thousands if not millions of people watching. Does this mean they are the best? Most likely yes because there are hardly any other titles that have been around so long and still command interest from the crowds.

But the point here is that the 2000s laid the infrastructure for the future development of esports. While many people were not really sure where esports will go next, and the term was not even used at the time (people would write e-sport or e-sports instead of esports), there was a big hope that you can game for a living.

After all chess players did it… snooker players did it… why wouldn’t very talented gamers be able to? Then the next decade came and with it everything changed. Truly.

2011 and The International – The World Changed

Nobody thought that money can be spent on esports – at least not big money but then in 2011 things changed dramatically. Valve, the publisher and developer of Counter-Strike, announced that the game it had recently ported from a Warcraft III modification, Dota, will get a $1,000,000 prize pool.

That was an insane amount of money that made many people who went to study and ditched gaming regret their decision, but of course – the competition was also huge. The truth is though that this announcement completely changed the esports world. People started talking that this cannot be true and that Valve is sure – certainly – not going to repeat that feat.

But do you know what? Fast-forward to the latest edition of that same tournament and the prize pool has gone up to $40 million for a single event. That is an insane amount. Of course, the love for esports has spawned not just entire communities but also a very sound following making games like Valiant, League of Legends, Wild Rift, FIFA, Overwatch, and TONS among others become great hits.

Many of these games also run very expensive tournaments where participants stand to win BIG money from playing. In fact, many of the pro players today are salaried and earn a great living no matter how well they perform. The industry begins to grow on a daily, so you can expect great things from it as we go ahead!

What’s Next for Esports?

Esports is set to get even bigger. The esports industry is still exploring one of its biggest potential drivers of interest – mobile esports. While the segment has been somewhat neglected, there are very good signs that this will not always be the case and you will soon be able to watch even more esports from mobile devices. This is very likely to happen in the 2020s we are living through right now!


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